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- #JREBEL WIKIPEDIA UPDATE#
- #JREBEL WIKIPEDIA LICENSE#
Press P while holding down F3 to disable game entering pause menu whenever it loses focus.
Can cut the reload time nearly in half by skipping SoundHandler as _reload_handlers=.SoundHandler. So yeah, does anyone knows a good JRebel alternative Just to keep it in mind if JRebel pulls the plug on the myJRebel licenses too. When resource reloading occurs, handlers of these classes are not notified to speed up the reload process. JRebel is very useful since it allows you to edit classes at runtime, allowing you to fix issues and even add new features to your server without restarting the server (and we all know how players HATE restarts).
_reload_handlers - accepts comma-separated names of classes (e.g. Customising rebel.xml is not required if you're only changing classes, as long as your IDE created a correct one to begin with. With that, just start up Minecraft, get into a world, change texture or json and save it - it automatically detects that a resource was changed and will invoke reload for the resourcepackage (takes couple of seconds). #JREBEL WIKIPEDIA UPDATE#
When setting up rebel.xml, make sure that first element of classpath points to directory that contains the assets folder, where you update the textures (should you want to do that). JvmArgs '-javaagent:/path/to/jrebel.jar', 'ugins=/path/to/jr-minecraft-plugin.jar' If using gradle, place the arguments inside adle's runClient conf as add JRebel and plugin to JVM arguments as -javaagent:/path/to/jrebel.jar ugins=/path/to/jr-minecraft-plugin.jar.build the plugin as mvn clean package using Maven or grab built artifact from here.
#JREBEL WIKIPEDIA LICENSE#
get JRebel - as long you're using it for non-commercial purposes, you can use free myJRebel license. disable Minecraft from automatically saving with _save=true JVM argument Java Development Kit (JDK) - Version 11 Maven - Version 3.3 Docker - Latest stable version JRebel (optional) for hot reloading of web resources. As usual, you can override methods defined in Block class with JRebel and see the changes without any plugin-related wizardry. block hardness, in which tab the block is located in, yadda-yadda). Experimental - with JVM argument =true and as long the block has no-parameter constructor with all block initialization inside (so no chaining setters), the plugin is able to reflect some changes during runtime (e.g. automatically triggers reload of textures & json during runtime. loads mod's resources from the project workspace as per rebel.xml.
fixes bug with using JRebel Legacy core ( : com/zeroturnaround/javarebel/gen/RebelLocator$$1).