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You always feel as if you’re pushing toward a goal, doing your bit to stop the Strogg. While we wander the ship, it circles to the next LZ and we deploy into another battle zone.
Quake 4 strogg movie#
The game itself has some nice epic moments to give it that war movie vibe there’s a great moment where you help secure a landing zone for a carrier, then watch it circle and land, then climb aboard, all in one shot. It reminds me a lot of Raven’s Elite Force - no Seven of Nine though, but you can’t have everything. We listen to other troops discussing events from the earlier games, worry about ‘the folks back home’. Still, it's not all on you safe-areas where you hang with other troopers reveal missions they're on, sorties that got their teams cut to ribbons and you pick up snippets of transmissions detailing other events you get the sense that you’re part of a bigger mission, Q4 really tries to explore the grunt experience and seeing jets scream past in dogfights or troop carriers land or get bombed as they evac makes you think we’re all in it together.
Quake 4 strogg skin#
Rather than be a straight FPS with us wading through infinite Strogg, Q4 goes for the realistic approach its a CoD-classic era tactical shooter and we’re often accompanied by other commandos, either from our squad or other regiments (Including Raven squad, complete with their logo as their patch) and they’re expendable - losing them is occasionally scripted but not always, and ending up alone can get under your skin you suddenly feel outnumbered. It's got a D-Day meets Starship Troopers vibe, and while it's standard ‘get this door open’, ‘go find a medic’ orders, the missions often turn FUBAR as the Strogg push back - in Q4 it feels realistic in the way the army has misjudged Strogg forces and you get the sense we're just being played with. But of course, the Strogg aren’t quite as down and out as the military thought, and soon enough we’re in a battle for our lives. The Strogg, an cybernetic invading force seen in Q2 has been beaten (well done Doomguy of Q2) and our hero, Kane, is deployed on their homeworld to mop up. Plus, it’s single-mission driven the first Quake game which is more than just lip-service for the multiplayer. A military FPS, Q4 picks up directly after Enemy Territory and Quake II – finally, some Quake Continuity. But now, a decade on and one Steam sale later, can Raven do what id couldn’t - Make a good game out of the Quake universe(s)? With id out of the equation and good old fashioned war movies as inspiration, Q4 actually gets the job done right. More dark corridors and jump-scares? Naa. But I still avoided Quake 4 because it was a Doom 3 clone. I have a huge soft spot for them besides making one of my fave Doom Clones, Heretic, they also hit both Star Trek and Star Wars out of the park with Voyager Elite Force and Jedi Knight Outcast/Academy. Nothing more than a tech company by 2004, id busied themselves sullying Doom's legacy with Doom 3, aka 'buy our new engine' they off-loaded the Quake franchise to old pals Raven. Quake represents where id went wrong and I hate Quake more than the Star Wars prequels.
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Only the multiplayer saved it and the sequel wasn’t even a sequel - it was a new IP, they just couldn’t think of a better name, which tells you everything you need to know about id by this point. If Doom was the Star Wars of gaming, Quake is the prequels Everything is there, it looks great, but they’re shit rip-offs when you get down to it. This is a review of Quake 4 and FBT still spends most of it moaning about Quake.
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